I really like JS development and my Google Chrome PhotoSynth extension is a really good opportunity to experiment new thing with WebGL. So I’ve added new features to my previous version:
- Navigation system (like the Microsoft Silverlight one)
- Thumbnails display in the WebGL content [beta]
Adding the pictures wasn’t easy: it is not possible to draw a texture coming from another domain on a WebGL context for security reason. I have found a workaround for this issue (AFAIK unknown: see my post about it). I’ve also managed to “clone” the UI of the Silverlight viewer and to find out how to parse some navigation information from the JSON file provided with each Synth. But I wish that the PhotoSynth team gives me some information about the meaning of some other undocumented parameters…
I won’t release this new version as it is CPU hungry (because of the WebGL restriction workaround), but if the PhotoSynth team adds the missing CORS header this could solve the current WebGL restriction in a cleaner way .
A new feature is coming too (related to my new work at Acute3D).
Excellent job.
Finally somebody making some effort to get photosynth out of silverlight’s clamp.
Really impressive showcase of what three.js can do , by the way.
Bravo.